The Power of “I don’t know.”
So many times, when designing a software user interface, it’s helpful to ask yourself if you would enjoy interacting with a human being who talked to you the way the software did. If the answer is “no” then you have more work to do. Inevitably, this exercise gets turned on its head when user experience […]
Tiny Tower — When did videogames get ruined?
I have always considered myself a video game nerd. I grew up with an Atari 2600, an Atari 800, a Sega Genesis, a Dreamcast, a Playstation, and both Xboxes. I also played games on Macs, PCs, and even spent many hours of my youth playing games in actual arcades. Pretty typical for many guys my […]
Creative User Interfaces Aren’t Just for Movies
Recently I saw an article about a new startup called Small Demons. The premise was vague, but had something to do with the publishing industry. Being interested in publishing I signed up to be notified of their launch. Today I went to their website and was introduced to their premise of cataloging real world details […]
Showing off: The New eHarmony App for iPad is Gorgeous
As you may know, Jackson Fish Market is a bit of a hybrid business. We’re a software startup with products like A Story Before Bed and Thrilled for You, but we also have a user experience consulting side that helps other companies make their software special. We’ve worked with dozens of companies and are proud […]
Does HTML5 mean the end of the native app? (In other news… Phillips head screwdrivers will kill flat head screwdrivers!)
I just happened upon an article by Matt Marshall on Venture Beat: “How HTML5 will kill the native app.” Ugh. This article reads like an HTML5 marketing document. There’s good reason to be excited about HTML5. But I believe there are a couple of key things missing from this discussion: 1. The value of cross-platform […]