“Demographically, 58 percent of Pogo’s users are women over the age of 35, according to EA’s Honey Hamilton, making the audience very comparable to Oprah fans. But while the movie industry and book publishers rightly bow at the feet of Oprah and her audience, the game and Internet industry’s interest in Pogo seems muted at best. Why do we read so little about Pogo in the tech media? Why is it not discussed much at game developer conferences? It can’t be for lack of mass audience appeal, so from a business standpoint, this relative inattention is inexplicable. (Except, perhaps, as evidence of latent and self-destructive sexism.)”